Wednesday, December 13, 2017

Risky



Theo Slepski
            In the game risk my team was the black team. The goal for our country in the game was to create as many alliances as possible or have no wars going on during the game. I believe that we had to have 16 alliances on the board in order to win. Our country had a great advantage and was very powerful because we never went to war and collect resources the entire game. We did whatever we could no matter how bad the consequences were to make alliances. I will argue how even though we never went to war we still did some pretty bad things to help gain alliances and how this is ultimately bad.
            Our group would do anything we could to win alliances with other groups. Eventually during the game one team declared war with us (even though we never actually had a conflict with that team). Being the team we were we could not engage in war with this team. This caused us to look at other countries to become alliances with. We joined forces with other teams by using the idea that we hate this team and our potential allies hate this team so in result we joined forces. We ended up joining forces with so many other teams that eventually that team, that declared war against us, got so weak that they ended up withering away. This is bad because our main goal of the game was to be peaceful people and eventually we made a team very weak.
            I also believe that the game of risk we played is a lot like the real world because no one really knew what each other’s main goal was in order to win. If we all knew each other’s goal we probably would have not had so many conflicts. This is a lot like today’s world. The reason why America fought in the Iraq war is because America had no clue if Iraq had nuclear weapons or not. The only reason our team won was because no other teams had any clue what our goal was. If any other team knew we could not attack and we wanted alliances no one would become our allies and everyone would wage war against us. If everyone knew eachothers end game I believe that the teams would communicate and everyone’s demands would be meet and no conflicts would occur.
            This game is different from real world international politics because there is no real winner. This is probably the most unrealistic part about international politics risk. In the real world when a war happens there is obviously a winner but normally at huge cost. In this game there was always a winner and a loser no matter what.

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