Theo Slepski
In the game risk my team was the black team. The goal for
our country in the game was to create as many alliances as possible or have no
wars going on during the game. I believe that we had to have 16 alliances on
the board in order to win. Our country had a great advantage and was very
powerful because we never went to war and collect resources the entire game. We
did whatever we could no matter how bad the consequences were to make
alliances. I will argue how even though we never went to war we still did some
pretty bad things to help gain alliances and how this is ultimately bad.
Our group would do anything we could to win alliances
with other groups. Eventually during the game one team declared war with us (even
though we never actually had a conflict with that team). Being the team we were
we could not engage in war with this team. This caused us to look at other countries
to become alliances with. We joined forces with other teams by using the idea
that we hate this team and our potential allies hate this team so in result we
joined forces. We ended up joining forces with so many other teams that
eventually that team, that declared war against us, got so weak that they ended
up withering away. This is bad because our main goal of the game was to be
peaceful people and eventually we made a team very weak.
I also believe that the game of risk we played is a lot
like the real world because no one really knew what each other’s main goal was in
order to win. If we all knew each other’s goal we probably would have not had
so many conflicts. This is a lot like today’s world. The reason why America fought
in the Iraq war is because America had no clue if Iraq had nuclear weapons or
not. The only reason our team won was because no other teams had any clue what
our goal was. If any other team knew we could not attack and we wanted alliances
no one would become our allies and everyone would wage war against us. If
everyone knew eachothers end game I believe that the teams would communicate and
everyone’s demands would be meet and no conflicts would occur.
This game is different from real world international politics
because there is no real winner. This is probably the most unrealistic part
about international politics risk. In the real world when a war happens there
is obviously a winner but normally at huge cost. In this game there was always
a winner and a loser no matter what.
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