Last week we played Diplomatic Risk
in which each team was given an objective and developed its one strategy to
achieve its goal. My team, the blue team, was the global hegemon. Our goal was
to take over the territory of Ukraine but to also do so with World Council
sanction. For my team to win the game, we had to end two successive rounds
controlling Ukraine and with World Council sanction. To help us achieve this
goal, our secret power was the ability to draft new three armies during the
reinforcement stage. While in the final round of the ground my team controlled
Ukraine and had received one World Council Sanction, yet we ended up losing
because the black team was able to secure enough alliances to win and it would
have been tough for us to win after we lost Ukraine mid-round.
While the game was a simulation of
international politics, some parts of the game were realistic. The game showed
how smaller or weaker states could work together to overpower larger states.
This is evident in how the blue team, the global hegemon, lost Ukraine to teams
that had less territory and fewer armies. With the help of another team, they
were able to attack and win without having to fight. Another practical aspect
of the game was how the actions of teams to reach their objectives interfere
with the plans or goals of other teams. Just like in world politics, many of
the goals of certain states can overlap, much like how both the blue and red
team wanted Ukraine. Most of the time, like what happened in the game, neither
of the time will be able to achieve their goals because they are too busy
working to harm the other that they lose sight of what is at stake. Another
realistic part of the game was focusing too much on one spot, such as my team
focusing too much on securing Ukraine, can cause a state to lose. After
obtaining Ukraine, my team made it obvious that we sought to hold onto the
region, which in turn hurt us. In International Politics, if a state over reals
what they are planning on doing in a region, this can hurt them, as others can
prepare to attack or counteract what will happen in the region. Also, if a
state focuses too much of its attention or resources in one area, then the rest
of their goals in other regions can falter.
Although there were many events during the
game that could play out in International Politics, there were also many parts
of the game that were unrealistic. In International Politics, states would only
enter an alliance they knew would benefit them. During the game, many teams
made alliances, but they were mostly for show. Just two teams used their
alliance in the game, which came as a shock to many of the other teams because
for most of the game an alliance was something that solely lived on the board.
Alliances in the game do not resemble real life alliances because in
International Politics alliances are things that are constant and not just on
paper, members of groups such as NATO act upon any attack committed against
their allies, which did not occur during the game. Another unrealistic aspect
of the game is how the black team was able just to sit back and let everything
play out. I do not believe that states would be willing to let other states
control their faith. I think that if the black team were to be a player in
International Politics, that they would never achieve their goals because it is
impossible not to involve one’s self in a situation and then expect the outcome
to go their way. Another unrealistic aspect of the game is that a team had to
go from allies, to neutral, and then to war to be able to attack another team.
In reality, if a state wanted to attack a state, rather than waiting to pass
through different phases, they would just draft a declaration of war. If states
had to wait the way teams had to in the game, then International Politics would
have to be thought of differently.
Applying both the realistic and unrealistic
aspects of the game, I believe that the game may be altered to improve the
outcome. I could not come up with many ways to change the game, but I think
that the game would be enhanced if teams were forced to starts at different
corners of the globe to then fight their way into the regions that matter most
to them. My team had a lot of territory surrounding Ukraine which made it easy
for us to focus our attention there and to rapidly get into the region. While
we did not win the game, I think that us having a lot of territory surrounding
the region helped us oust the red team quickly as well as aided us in getting
the region within the first few rounds.
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