In the final two days of class this semester, we played a game called risk; except in this particular instance the rules were modified in a way that would model international politics. my team was the blue team and our objective was to take over Ukraine for two rounds with World Council Sanctions. We did have an added bonus of draft three additional armies to any area that we chose. While we did obtain the territory for one round, we soon lost virtually our entire army when two other groups joined forced to take us down. Lucky for us, our miserery was soon over when the black team won the entire game.
Although this was simply a simulation game, in many ways we can draw connections to real international politics. For starters, I found it so interesting that throughout the course I had never "understood" or "believed" in realists theories; they believe that there will be a lot of mistrust amongst countries. Interestingly enough, throughout my experience in the game I found that my team was very untrusting. We saw different members of each team talking to everyone, including our enemies and we became very untrusting. I finally began to understand the rational that goes into realist theory. Second, you realize how difficult it is to do anything, especially when other countries have the same goal. ALthough we did gain control ofthge Ukraine for one round, once the other team recognized that we were fulfilling our goal, they took it upon themselves to gain every other team against us (which was very smart). Simialrly, in international politics, many countries may have the same goals- which could make it difficult for one country to complete their initial goal. It takes time and bartering.
Truthfully speaking, the game overall was both fun and educational. I do think that there could be some improvements in the game. I think that it during the directions, it should be explicitly mentioned that ou can share your special weapon with another team. Also, I think that it would make the game much more interesting if a country could go from an ally to "at war". In real life politics, while it rarely happens, I suppose that there is always a case that an ally could turn against each other- by adding this into the game and eliminating neutrality, this would create more tension. During this game, I felt secure much of the time because I had allies; if I knew that at any moment they could turn on me, that would change the dynamics of the game entirely.